Durante a GCD 2012 (Game Developers Conference), aconteceu o 12th Annual Game Developers Choice Awards, organizado pela Epic Games, e o 14th Annual Independent Games Festival Awards. The Elder Scrolls V: Skyrim levou o maior prêmio da noite, sendo considerado game do ano. Contudo, Portal 2 foi o maior vencedor, com três premiações – áudio, narrativa e design. Confira os vencedores (em negrito) do 12th Annual Game Developers Choice Awards e do 14th Annual Independent Games Festival Awards abaixo:

Portal 2

None

Skyrim

None

Game of the Year

Melhor Design

Inovação

  • Johann Sebastian Joust (Die Gute Fabrik)
  • Skylanders: Spyro's Adventure (Toys For Bob)
  • Portal 2 (Valve)
  • Bastion (Supergiant Games)
  • L.A. Noire (Team Bondi)

Melhor Tecnologia

Melhor Mobile Game

  • Superbrothers: Sword & Sworcery EP (Capy Games/Superbrothers)
  • Tiny Tower (NimbleBit)
  • Super Mario 3D Land (Nintendo)
  • Jetpack Joyride (Halfbrick)
  • Infinity Blade II (Chair Entertainment)

Melhor Audio

Melhor Game para Download

  • Bastion (Supergiant Games)
  • Stacking (Double Fine)
  • From Dust (Ubisoft Montpellier)
  • Outland (Housemarque)
  • Frozen Synapse (Mode 7)

Melhor Narrativa

Melhor Estréia

Melhor Arte Visual

Prêmio Pioneiro Dave Theurer, criador do "Missile Command", "Tempest" e "I, Robot".

Prêmio Embaixador Ken Doroshow and Paul M. Smith, advogados da indústria do jogo para o caso da Suprema Corte contra a Califórnia

Lifetime Achievement Award Warren Spector, fundador do Junction Point Studios

INDEPENDENT GAMES FESTIVAL AWARDS

Grande Prêmio Seumas McNally

  • Fez (Polytron)
  • Dear Esther (thechineseroom)
  • Frozen Synapse (Mode 7 Games)
  • Johann Sebastian Joust (Die Gute Fabrik)
  • Spelunky (Mossmouth)

Excelência Técnica

  • Antichamber (Demruth)
  • Fez (Polytron)
  • Prom Week (Expressive Intelligence Studio, UC Santa Cruz)
  • Realm of the Mad God (Wild Shadow Studios & Spry Fox)
  • Spelunky (Mossmouth)

Excelência em Artes Visuais

  • Dear Esther (thechineseroom)
  • Botanicula (Amanita Design)
  • Lume (State of Play Games)
  • Mirage (Mario von Rickenbach)
  • Wonderputt (Damp Gnat)

Excelência em Design

  • Spelunky (Mossmouth)
  • Atom Zombie Smasher (Blendo Games)
  • English Country Tune (Stephen Lavelle)
  • Frozen Synapse (Mode 7 Games)
  • Gunpoint (Tom Francis, John Roberts, and Fabian van Dommelen)

Excelência em Audio

  • Botanicula (Amanita Design)
  • Dear Esther (thechineseroom)
  • Pugs Luv Beats (Lucky Frame)
  • To The Moon (Freebird Games)
  • Waking Mars (Tiger Style)

Best Mobile Game

  • Beat Sneak Bandit (Simogo)
  • ASYNC Corp (Powerhead Games)
  • Faraway (Steph Thirion)
  • Ridiculous Fishing (Vlambeer)
  • Waking Mars (Tiger Style)

Prêmio Nuovo

  • Storyteller (Daniel Benmergui)
  • At a Distance (Terry Cavanagh)
  • Dear Esther (thechineseroom)
  • Fingle (Game Oven Studios)
  • GIRP (Bennett Foddy)
  • Proteus (Ed Key and David Kanaga)
  • Johann Sebastian Joust (Die Gute Fabrik)
  • Way (CoCo & Co.)

Melhor Jogo de Estudantes

  • Way (Carnegie Mellon University)
  • The Bridge (Case Western Reserve University)
  • Dust (Art Institute of Phoenix)
  • The Floor Is Jelly (Kansas City Art Institute)
  • Nous (DigiPen Institute of Technology)
  • One and One Story (Liceo Scientifico G.B. Morgagni)
  • Pixi (DigiPen Institute of Technology - Singapore)
  • The Snowfield (Singapore-MIT GAMBIT Game Lab)

Prêmio do Público: Frozen Synapse (Mode 7 Games)

XBLA Award: Super Time Force (Capybara Games)